Open Asterune
Material

Material

Specifies a part surface material and physical density.

Access items through Enum.Material.

Behavior

Enum.Material configures part appearance and material-based physical properties. Set CustomPhysicalProperties to override physical properties.

Items

Items68Value

Plastic

The default part material, with a matte surface.

SmoothPlastic

Plastic without a surface texture.

Neon

An emissive surface rendered in its own color. It does not illuminate surrounding parts.

Wood

A material with wood grain and lower density than plastic.

Concrete

A rough concrete surface material.

Metal

A dense material with a reflective surface.

Grass

A textured ground material.

Ice

A smooth material with low friction.

Air

An invisible material that contributes no mass.

Water

A liquid volume in which humanoids can enter the Swimming state.

Example

Luau
local part = Instance.new("Part")
part.Material = Enum.Material.Metal

BasePart · Part · PhysicalProperties