Material
Specifies a part surface material and physical density.
Access items through Enum.Material.
Behavior
Enum.Material configures part appearance and material-based physical
properties. Set CustomPhysicalProperties to override physical properties.
Items
The default part material, with a matte surface.
Plastic without a surface texture.
An emissive surface rendered in its own color.
A material with wood grain and lower density than plastic.
A rough concrete surface material.
A dense material with a reflective surface.
A textured ground material.
A smooth material with low friction.
An invisible material that contributes no mass.
A liquid volume in which humanoids can enter the Swimming state.
Plastic
The default part material, with a matte surface.
SmoothPlastic
Plastic without a surface texture.
Neon
An emissive surface rendered in its own color. It does not illuminate surrounding parts.
Wood
A material with wood grain and lower density than plastic.
Concrete
A rough concrete surface material.
Metal
A dense material with a reflective surface.
Grass
A textured ground material.
Ice
A smooth material with low friction.
Air
An invisible material that contributes no mass.
Water
A liquid volume in which humanoids can enter the Swimming state.
Example
local part = Instance.new("Part")
part.Material = Enum.Material.Metal