CollisionFidelity
The approximation used for mesh collision geometry.
Access items through Enum.CollisionFidelity.
Behavior
The approximation used for mesh collision geometry.
Used by BasePart.CollisionFidelity, GeometryPart.CollisionFidelity, IntersectOperation.CollisionFidelity, NegateOperation.CollisionFidelity, Part.CollisionFidelity, Seat.CollisionFidelity, SpawnLocation.CollisionFidelity, UnionOperation.CollisionFidelity.
Items
Items3Value
Default
Uses the default collision approximation.
Box
Uses the geometry bounding box for collision.
Hull
Uses a convex hull for collision.