ReplicatedStorage
Stores instances replicated from the server to clients.
- Service
game:GetService("ReplicatedStorage")- Inherits
- Instance
- Replication
- Never
Behavior
ReplicatedStorage contains instances available to the server and clients,
including remotes and shared modules. Its contents are not rendered or physically
simulated.
Use WaitForChild on clients when a required child may still be replicating.
Client-readable modules must not contain secrets. Use
ServerStorage for server-only content.
Summary
Members1
Methods1
Returns this instance if it is an ExecutionGroup.
Methods
GetExecutionGroup
ReplicatedStorage:GetExecutionGroup(): ExecutionGroup?Returns this instance if it is an ExecutionGroup. Otherwise returns the nearest ancestor ExecutionGroup, or nil when no group contains the instance.
Inherited members
Inherited47
Instance47
- Properties
- ArchivableClassNameNameParent
- Methods
- AddComponent()AddTag()ClearAllChildren()ClearTags()Clone()Destroy()FindFirstAncestor()FindFirstAncestorOfClass()FindFirstAncestorWhichIsA()FindFirstChild()FindFirstChildOfClass()FindFirstChildWhichIsA()FindFirstDescendant()GetAttribute()GetAttributeChangedSignal()GetAttributes()GetChildren()GetComponent()GetComponentChangedSignal()GetComponents()GetDebugId()GetDescendants()GetFullName()GetPropertyChangedSignal()GetReferencing()GetTags()HasComponent()HasTag()IsA()IsAncestorOf()IsDescendantOf()RemoveComponent()RemoveTag()SetAttribute()WaitForChild()
- Events
- AncestryChangedAttributeChangedChangedChildAddedChildRemovedDescendantAddedDescendantRemovingDestroying