GuiObject
Defines interface layout, appearance, input, and selection properties.
- Not creatable
- Created by the engine or used as a base class.
- Inherits
- GuiBase2dGuiBaseInstance
- Replication
- Standard
Behavior
GuiObject defines interface layout, appearance, input, and selection properties.
Summary
Members1
Properties1
Whether this interface element participates in pointer hit testing.
Properties
CatchesPointer
GuiObject.CatchesPointer: booleanWhether this interface element participates in pointer hit testing.
Inherited members
Inherited47
Instance47
- Properties
- ArchivableClassNameNameParent
- Methods
- AddComponent()AddTag()ClearAllChildren()ClearTags()Clone()Destroy()FindFirstAncestor()FindFirstAncestorOfClass()FindFirstAncestorWhichIsA()FindFirstChild()FindFirstChildOfClass()FindFirstChildWhichIsA()FindFirstDescendant()GetAttribute()GetAttributeChangedSignal()GetAttributes()GetChildren()GetComponent()GetComponentChangedSignal()GetComponents()GetDebugId()GetDescendants()GetFullName()GetPropertyChangedSignal()GetReferencing()GetTags()HasComponent()HasTag()IsA()IsAncestorOf()IsDescendantOf()RemoveComponent()RemoveTag()SetAttribute()WaitForChild()
- Events
- AncestryChangedAttributeChangedChangedChildAddedChildRemovedDescendantAddedDescendantRemovingDestroying
Subclasses
Frame · GuiButton · GuiLabel · SceneFrame · ScrollingFrame · TextBox