Open Asterune
Collider

Collider

Defines a collision shape independently of the rendered mesh.

Creatable
Instance.new("Collider")
Inherits
Instance
Replication
Standard

Behavior

Collider defines a collision shape independently of the rendered mesh.

Summary

Members6
Properties5
Methods1

Properties

Enabled

Collider.Enabled: boolean = true

Whether this collider is enabled.

Offset

Collider.Offset: CFrame = CFrame.new(0, 0, 0)

The collision shape transform relative to its parent.

Shape

The boundary shape used for this region.

Size

Collider.Size: Vector3 = Vector3.new(4, 1, 2)

The dimensions of this region, in studs.

Trigger

Collider.Trigger: boolean = false

Whether the collider detects overlap without a solid collision response.

Methods

GetExecutionGroup

Collider:GetExecutionGroup(): ExecutionGroup?

Returns this instance if it is an ExecutionGroup. Otherwise returns the nearest ancestor ExecutionGroup, or nil when no group contains the instance.

Inherited members

Inherited47

Instance