AngularVelocity
Applies torque to maintain a target angular velocity.
- Creatable
Instance.new("AngularVelocity")- Inherits
- ConstraintInstance
- Replication
- Standard
Behavior
AngularVelocity applies torque to maintain a target angular velocity.
Summary
Whether the constraint is currently active in the physics simulation.
The target angular velocity vector.
The first attachment used by the constraint or effect.
The second attachment used by the constraint or effect.
The color of the constraint visualization.
Whether the physics solver processes this constraint.
The maximum torque the actuator can apply.
Whether the actuator applies an equal and opposite torque to the second assembly.
The coordinate frame used to interpret the actuator's force or velocity.
Whether the constraint visualization is displayed.
Returns this instance if it is an ExecutionGroup.
Properties
Active
AngularVelocity.Active: boolean = falseWhether the constraint is currently active in the physics simulation.
AngularVelocity
AngularVelocity.AngularVelocity: Vector3 = Vector3.new(0, 0, 0)The target angular velocity vector.
Attachment0
AngularVelocity.Attachment0: Attachment? = nilThe first attachment used by the constraint or effect.
Attachment1
AngularVelocity.Attachment1: Attachment? = nilThe second attachment used by the constraint or effect.
Color
AngularVelocity.Color: Color3 = Color3.new(1, 0.686, 0)The color of the constraint visualization.
Enabled
AngularVelocity.Enabled: boolean = trueWhether the physics solver processes this constraint.
MaxTorque
AngularVelocity.MaxTorque: number = infThe maximum torque the actuator can apply.
ReactionTorqueEnabled
AngularVelocity.ReactionTorqueEnabled: boolean = falseWhether the actuator applies an equal and opposite torque to the second assembly.
RelativeTo
AngularVelocity.RelativeTo: Enum.ActuatorRelativeTo = Enum.ActuatorRelativeTo.WorldThe coordinate frame used to interpret the actuator's force or velocity.
Visible
AngularVelocity.Visible: boolean = falseWhether the constraint visualization is displayed.
Methods
GetExecutionGroup
AngularVelocity:GetExecutionGroup(): ExecutionGroup?Returns this instance if it is an ExecutionGroup. Otherwise returns the nearest ancestor ExecutionGroup, or nil when no group contains the instance.
Inherited members
- Properties
- ArchivableClassNameNameParent
- Methods
- AddComponent()AddTag()ClearAllChildren()ClearTags()Clone()Destroy()FindFirstAncestor()FindFirstAncestorOfClass()FindFirstAncestorWhichIsA()FindFirstChild()FindFirstChildOfClass()FindFirstChildWhichIsA()FindFirstDescendant()GetAttribute()GetAttributeChangedSignal()GetAttributes()GetChildren()GetComponent()GetComponentChangedSignal()GetComponents()GetDebugId()GetDescendants()GetFullName()GetPropertyChangedSignal()GetReferencing()GetTags()HasComponent()HasTag()IsA()IsAncestorOf()IsDescendantOf()RemoveComponent()RemoveTag()SetAttribute()WaitForChild()
- Events
- AncestryChangedAttributeChangedChangedChildAddedChildRemovedDescendantAddedDescendantRemovingDestroying