CharacterMesh
Replaces the mesh and textures of a character body part.
- Creatable
Instance.new("CharacterMesh")- Inherits
- CharacterAppearanceInstance
- Replication
- Standard
Behavior
CharacterMesh replaces the mesh and textures of a character body part.
Summary
The asset identifier of the character mesh's base texture.
The character body part replaced by this mesh.
The asset identifier of the loaded mesh.
The local offset applied to the rendered mesh.
The asset identifier of the character mesh's overlay texture.
The asset identifier of the mesh texture.
Returns this instance if it is an ExecutionGroup.
Properties
BaseTextureId
CharacterMesh.BaseTextureId: number = 0The asset identifier of the character mesh's base texture.
BodyPart
CharacterMesh.BodyPart: EnumItem = Enum.BodyPart.HeadThe character body part replaced by this mesh.
MeshId
CharacterMesh.MeshId: number = 0The asset identifier of the loaded mesh.
Offset
CharacterMesh.Offset: Vector3The local offset applied to the rendered mesh.
OverlayTextureId
CharacterMesh.OverlayTextureId: number = 0The asset identifier of the character mesh's overlay texture.
TextureId
CharacterMesh.TextureId: stringThe asset identifier of the mesh texture.
Methods
GetExecutionGroup
CharacterMesh:GetExecutionGroup(): ExecutionGroup?Returns this instance if it is an ExecutionGroup. Otherwise returns the nearest ancestor ExecutionGroup, or nil when no group contains the instance.
Inherited members
- Properties
- ArchivableClassNameNameParent
- Methods
- AddComponent()AddTag()ClearAllChildren()ClearTags()Clone()Destroy()FindFirstAncestor()FindFirstAncestorOfClass()FindFirstAncestorWhichIsA()FindFirstChild()FindFirstChildOfClass()FindFirstChildWhichIsA()FindFirstDescendant()GetAttribute()GetAttributeChangedSignal()GetAttributes()GetChildren()GetComponent()GetComponentChangedSignal()GetComponents()GetDebugId()GetDescendants()GetFullName()GetPropertyChangedSignal()GetReferencing()GetTags()HasComponent()HasTag()IsA()IsAncestorOf()IsDescendantOf()RemoveComponent()RemoveTag()SetAttribute()WaitForChild()
- Events
- AncestryChangedAttributeChangedChangedChildAddedChildRemovedDescendantAddedDescendantRemovingDestroying