Open Asterune
CharacterMesh

CharacterMesh

Replaces the mesh and textures of a character body part.

Creatable
Instance.new("CharacterMesh")
Inherits
CharacterAppearanceInstance
Replication
Standard

Behavior

CharacterMesh replaces the mesh and textures of a character body part.

Summary

Members7
Properties6
Methods1

Properties

BaseTextureId

CharacterMesh.BaseTextureId: number = 0

The asset identifier of the character mesh's base texture.

BodyPart

CharacterMesh.BodyPart: EnumItem = Enum.BodyPart.Head

The character body part replaced by this mesh.

MeshId

CharacterMesh.MeshId: number = 0

The asset identifier of the loaded mesh.

Offset

CharacterMesh.Offset: Vector3

The local offset applied to the rendered mesh.

OverlayTextureId

CharacterMesh.OverlayTextureId: number = 0

The asset identifier of the character mesh's overlay texture.

TextureId

CharacterMesh.TextureId: string

The asset identifier of the mesh texture.

Methods

GetExecutionGroup

CharacterMesh:GetExecutionGroup(): ExecutionGroup?

Returns this instance if it is an ExecutionGroup. Otherwise returns the nearest ancestor ExecutionGroup, or nil when no group contains the instance.

Inherited members

Inherited47

CharacterAppearance