Accessory
Attaches a wearable model to a character.
- Creatable
Instance.new("Accessory")- Inherits
- AccoutrementInstance
- Replication
- Standard
Behavior
Accessory attaches a wearable model to a character.
Summary
Members2
Properties1
The local attachment transform used when positioning the wearable on a character.
Methods1
Returns this instance if it is an ExecutionGroup.
Properties
AttachmentPoint
Accessory.AttachmentPoint: CFrame = CFrame.new(0, 0, 0)The local attachment transform used when positioning the wearable on a character.
Methods
GetExecutionGroup
Accessory:GetExecutionGroup(): ExecutionGroup?Returns this instance if it is an ExecutionGroup. Otherwise returns the nearest ancestor ExecutionGroup, or nil when no group contains the instance.
Inherited members
Inherited47
Instance47
- Properties
- ArchivableClassNameNameParent
- Methods
- AddComponent()AddTag()ClearAllChildren()ClearTags()Clone()Destroy()FindFirstAncestor()FindFirstAncestorOfClass()FindFirstAncestorWhichIsA()FindFirstChild()FindFirstChildOfClass()FindFirstChildWhichIsA()FindFirstDescendant()GetAttribute()GetAttributeChangedSignal()GetAttributes()GetChildren()GetComponent()GetComponentChangedSignal()GetComponents()GetDebugId()GetDescendants()GetFullName()GetPropertyChangedSignal()GetReferencing()GetTags()HasComponent()HasTag()IsA()IsAncestorOf()IsDescendantOf()RemoveComponent()RemoveTag()SetAttribute()WaitForChild()
- Events
- AncestryChangedAttributeChangedChangedChildAddedChildRemovedDescendantAddedDescendantRemovingDestroying